Game guide · DAIXIAOLIE
Gin Deadwood Practice: rules and examples
Treat this as a chance to practise one rule. Find the minimum value of unmatched cards after choosing non-overlapping Gin melds. Check the relevant controls before continuing. Take a moment to read the table. Start a 10-question session. Read the visible rule label and wild rank, if shown. Use another round to revisit a decision.
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.
An idea for your next attempt
For a calm first round, focus on one decision. Aces are low and worth 1; faces count 10; other cards count their face value. Take the next action only when the current step is clear.
Aim for this result
Find the minimum value of unmatched cards after choosing non-overlapping Gin melds. Check the relevant controls before continuing. Begin with the objective.
How to proceed
- Start a 10-question session. Read the visible rule label and wild rank, if shown.
- Aces are low and worth 1; faces count 10; other cards count their face value.
- Study the complete hand before answering. Enter a whole-number point value.
- Read the explanation after submitting. Each question accepts one submitted answer.
- Continue to the tenth question for a session score; start another session for a new selection.
Getting comfortable with the controls
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. The same rule applies on a phone and on a computer. Look at the complete hand before deciding.
One way to understand the rules
Example hand: A♥ 4♣ 8♥ K♣ 6♠ J♥ 2♦ 8♦ 10♦ 10♥. The minimum is 69 points. Unmatched cards: A♥, 4♣, 8♥, K♣, 6♠, J♥, 2♦, 8♦, 10♦, 10♥. Aces count 1, face cards 10; a card may belong to only one meld. Return to the explanation when a decision is unclear.
Check this before moving on
Treat this as a chance to practise one rule. One card cannot be part of a run and a set at the same time. Return to the explanation when a decision is unclear.
Read these answers for extra help
What is the aim?
Find the minimum value of unmatched cards after choosing non-overlapping Gin melds. Before making a move, check the cards in view. Check the relevant controls before continuing.
How do I use the controls?
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. A clear plan starts with the current position. Use another round to revisit a decision.
Which format is available?
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Look at the complete hand before deciding. Check the relevant controls before continuing.
What should I check before a move?
One card cannot be part of a run and a set at the same time. Use the rule sheet as a reference. The same rule applies on a phone and on a computer.
Can you give an example?
A spare Ace and 7 that fit no meld contribute 8 deadwood points. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.
How many questions are available?
This exercise contains 500 stored questions. A session selects ten without repeating within that session. Treat this as a chance to practise one rule. Return to the explanation when a decision is unclear.
Can I change a submitted answer?
No. Read the explanation, then continue. Start another session to practise again. Begin with the objective. Return to the explanation when a decision is unclear.
Are the answers checked against the rules?
Aces are low and worth 1; faces count 10; other cards count their face value. A clear plan starts with the current position. Use another round to revisit a decision.
Will I always see new cards?
No. The bank is finite, so another session may include a previously played question. Work at your own pace. Take the next action only when the current step is clear.
What does the score measure?
The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Use the rule sheet as a reference. Take the next action only when the current step is clear.