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Play War with the rules at hand

A small practice goal

Keep the goal in view while choosing a move. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.

Aim for this result

The example and rules describe the same game you can play above. Win both face-up cards with the higher rank and try to collect the whole deck. Keep the goal in mind before your next move.

How a round unfolds

  1. The deck is split into two face-down piles of 26 cards.
  2. Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
  3. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
  4. The winner of a battle takes its full pile to the bottom of their deck.
  5. A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
  6. Use New round for another shuffled deal.

Making selections and moves

The board gives you the information needed for the next action. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Keep the goal in mind before your next move.

Work through an example

Read the position before choosing your next action. If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Keep the goal in mind before your next move.

One detail worth checking

Begin with the basic rule, then follow the result of your action. You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. Try the rule on the board, then read the next instruction.

Questions that come up during play

When I start, what is the aim of War?

Win both face-up cards with the higher rank and try to collect the whole deck. The instructions above use these same rules.

How do the controls work?

Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. A new round resets the current game.

Can you show an example?

If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Keep the current game state in view while applying this rule.

On this page, which mistake should I avoid?

You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. A new round resets the current game.

On this page, what rules and limits are used here?

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. Use the labelled controls for your next action.

For this game, how many people can play here?

You vs computer. This is local browser play, not internet matchmaking. The controls work with mouse or touch.

On this page, is Ace high?

Yes. The order runs from two through king to Ace; suits are ignored. No download or player account is required.

When I start, how many face-down cards are used for a tie?

One, followed by one face-up card. This is the chosen war procedure for this table. You can start a new round from the game controls.

When I start, why was the round drawn?

Both players ran short at the same point in a war, or the 500-battle limit was reached. A new round resets the current game.

For this game, can I choose which card to play?

No. Each battle turns the next top card from each face-down pile. The game is played locally in your browser.