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Making your first moves in Forty Thieves Solitaire

One thing to notice as you play

Before making a move, check the cards in view. Select a face-up card and then the destination pile or Empty slot. Use another round to revisit a decision.

What the game asks you to do

Build eight suit foundations from ace to king. Use another round to revisit a decision. Work at your own pace.

A walkthrough of the rules

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

Making selections and moves

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Check the relevant controls before continuing. Look at the complete hand before deciding.

Follow the example

A club 5 can move onto a club 6, but a whole run cannot move together. Check the relevant controls before continuing.

Watch out for this

Treat this as a chance to practise one rule. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. The same rule applies on a phone and on a computer.

Questions that come up during play

What is the aim?

Build eight suit foundations from ace to king. Before making a move, check the cards in view. Return to the explanation when a decision is unclear.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Keep the active rule in mind. Use another round to revisit a decision.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Keep the active rule in mind. Check the relevant controls before continuing.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Keep the active rule in mind. Take the next action only when the current step is clear.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. Begin with the objective. The same rule applies on a phone and on a computer.

What completes a round?

Build eight suit foundations from ace to king. A clear plan starts with the current position. Return to the explanation when a decision is unclear.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Work at your own pace. Use another round to revisit a decision.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Before making a move, check the cards in view. Take the next action only when the current step is clear.

What completes a round?

Build eight suit foundations from ace to king. Take a moment to read the table. Check the relevant controls before continuing.