Game guide · DAIXIAOLIE
Making your first moves in Forty Thieves Solitaire
Use the rule sheet as a reference. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Return to the explanation when a decision is unclear. For a calm first round, focus on one decision. Move one card at a time; build down in the same suit. Empty columns accept one card. Check the relevant controls before continuing.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
One thing to notice as you play
Before making a move, check the cards in view. Select a face-up card and then the destination pile or Empty slot. Use another round to revisit a decision.
What the game asks you to do
Build eight suit foundations from ace to king. Use another round to revisit a decision. Work at your own pace.
A walkthrough of the rules
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Move exposed cards onto suit foundations in the stated rank order.
- Undo reverses a choice. New deal shuffles again.
Making selections and moves
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Check the relevant controls before continuing. Look at the complete hand before deciding.
Follow the example
A club 5 can move onto a club 6, but a whole run cannot move together. Check the relevant controls before continuing.
Watch out for this
Treat this as a chance to practise one rule. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. The same rule applies on a phone and on a computer.
Questions that come up during play
What is the aim?
Build eight suit foundations from ace to king. Before making a move, check the cards in view. Return to the explanation when a decision is unclear.
How do I use the controls?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Keep the active rule in mind. Use another round to revisit a decision.
Which format is available?
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Keep the active rule in mind. Check the relevant controls before continuing.
What should I check before a move?
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Keep the active rule in mind. Take the next action only when the current step is clear.
Can you give an example?
A club 5 can move onto a club 6, but a whole run cannot move together. Begin with the objective. The same rule applies on a phone and on a computer.
What completes a round?
Build eight suit foundations from ace to king. A clear plan starts with the current position. Return to the explanation when a decision is unclear.
Which controls should I use?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Work at your own pace. Use another round to revisit a decision.
Which version is played here?
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.
Does play involve an account or cash?
No. Play is free, without registration, deposits, bets or cash prizes. Before making a move, check the cards in view. Take the next action only when the current step is clear.
What completes a round?
Build eight suit foundations from ace to king. Take a moment to read the table. Check the relevant controls before continuing.